#pragma once
#include <string>
#include <iostream>
#include <conio.h>
using namespace std;

#include <Windows.h>
#include "collidable.h"
#include "gameField.h"
class player: public collidable
{
public:
	player(void);
	player(char sign, int xpos, int ypos); 
	~player(void);
	
	using collidable::collidable;

	int animate(gameField* field);
	
	int animate(int i);
	
};

